Gear Item V1 Update

Hello, holders!
This is the SuperWalk team.
We have added new content so that you can enjoy SuperWalk services in more diverse ways.
The first Step of Gear Item V1, 'Gear Acquisition and Equipping,' has been updated.
Gear Item V1 will be updated in three steps:
Step 1: Gear Acquisition and Equipping
Step 2: Gear Enhancement
Step 3 : Gear trade in Item Market and Item Market Renewal

Information on Gear Items Available in Gear Boxes

Gear Box Probability Information

Gear Box Acquisition Method

Your item acquisition stage is determined based on your Luck stat during exercise.
Luck Stat Range
0~149
150~249
250~349
350~499
500~1199
1200 and above
Acquisition Stage
X
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
 Depending on the item acquisition rate, you will receive one of the items appropriate for your item acquisition stage
You can only acquire items when the GPS accuracy is above 50%.
Items can only be acquired when energy is consumed.

Item Acquisition Probability Information by Stage

Stage 1
Item
Quantity
Probability
Normal Gear Box
1
10.00%
Mystic Stone
1
50.00%
Mystic Stone
2
30.00%
Mystic Stone
3
10.00%
Stage 2
Item
Quantity
Probability
Rare Gear Box
1
10.00%
Mystic Stone
2
30.00%
Mystic Stone
3
25.00%
Mystic Stone
4
20.00%
Mystic Stone
5
15.00%
Stage 3
Item
Quantity
Probability
Epic Gear Box
1
5.00%
Mystic Stone
3
30.00%
Mystic Stone
4
27.00%
Mystic Stone
5
21.00%
Mystic Stone
6
12.00%
Mystic Stone
7
5.00%
Stage 4
Item
Quantity
Probability
Unique Gear Box
1
2.50%
Mystic Stone
5
28.00%
Mystic Stone
7
24.00%
Mystic Stone
9
21.00%
Mystic Stone
11
16.00%
Mystic Stone
15
8.50%
Stage 5
Item
Quantity
Probability
Legendary Gear Box
1
1.00%
Mystic Stone
7
34.00%
Mystic Stone
9
26.00%
Mystic Stone
11
18.00%
Mystic Stone
15
12.00%
Mystic Stone
20
9.00%
Additional Information
Mystic Stones are used for enhancing gear.
Both gear boxes and Mystic Stones can be traded in the Item Market.
Currently, gear items are not tradeable, but will be in the future.
The Luck stat during exercise is a composite of the following effects:
Shoe Attributes, Options, Gear, Stim Pack, and the Luck stat of the Superz Cheering Squad.(including All Stats)
Only the effects of the gear equipped on the Shoe being used apply during the exercise.
The items and probabilities available at each stage may change in the future.
The condition for obtaining the 'Gear Collector' Title Reward has been changed to 'Get gear items from gear boxes'.

Gear Equipping Guide

 To equip gear, you must open the Gear sockets on the Shoe.
Each Shoe can have up to Four Gear Sockets opened.
Opening a slot uses GRND, and the level restrictions and costs are as follows:
Level
Normal
Rare
Epic
Unique
Legendary
Socket 1
15
15 GRND
50 GRND
150 GRND
200 GRND
250 GRND
Socket 2
20
35 GRND
100 GRND
200 GRND
250 GRND
350 GRND
Socket 3
25
65 GRND
200 GRND
250 GRND
350 GRND
450 GRND
Socket 4
30
85 GRND
250 GRND
300 GRND
400 GRND
550 GRND
 Gear can only be equipped in sockets up to 'Shoe Grade + 1' Grade.
Normal: can equip Normal and Rare gear.
Rare: can equip Normal, Rare, and Epic gear.
Epic: can equip Normal, Rare, Epic, and Unique gear.
Unique: can equip Normal, Rare, Epic, Unique, and Legendary gear.
Legendary: can equip Normal, Rare, Epic, Unique, Legendary, and Hyper gear.
Note
Shoe with equipped gear cannot be registered for sale, transferred to a wallet, used with coupons, used as revival material for other Shoe, or used as material in the Furnace.
Gear unequipment is free.
Multiple pieces of gear with the same name and effect can be equipped on a single piece of Shoe.

Gear Enhancement

Gear Enhancement will be available after the Step 2 update.
Through gear enhancement, you can increase the effects that the gear possesses.
For example, enhancing gear with an Energy Boost effect will only increase the Energy Boost effect.
The higher the grade of the gear, the greater the increase in stats during enhancement.
The higher the enhancement level of the gear, the greater the increase in stats during enhancement.
Enhancing gear requires Mystic Stones and WALK.

Changes to Existing Items

Current badge items will be exchanged 1:1 for the corresponding gear items as listed below.
The exchange of badge items will proceed sequentially until 7 PM on August 2nd.(UTC+9)
Voucher Name
Gear Name
Gear Grade
Gear Stage
Effect Type
Effect Value
Candle Badge (Normal) Voucher
Candle
Normal
0
All Stats
1
Snowman Badge (Rare) Voucher
Snowman
Rare
0
All Stats
3
Santa's Sleigh Badge (Epic) Voucher
Santa's Sleigh
Epic
0
All Stats
5
Sealed White Wing Badge (Normal)
White Wing
Normal
0
Energy Boost
0.50%
Sealed Shining Wing Badge (Rare)
Shining Wing
Rare
0
Energy Boost
1.00%
Sealed Shimmering Wing Badge (Epic)
Shimmering Wing
Epic
0
Energy Boost
2.00%
Dark Chocolate Badge Voucher (Normal)
Dark Chocolate
Normal
0
Item Acquisition Rate
0.50%
Shining Chocolate Badge Voucher (Rare)
Shining Chocolate
Rare
0
Item Acquisition Rate
1.00%
Strawberry Jam Chocolate Badge Voucher (Epic)
Strawberry Jam Chocolate
Epic
0
Item Acquisition Rate
2.00%
Note
The gear exchanged for Wing badges will have the same Energy Boost effect as gear obtained from gear boxes.
Like regular gear items, they will become tradable after the 'Step 3 : Gear trade in Item Market and Item Market Renewal' update.
 You can now open the Mystery Box (Normal) and Mystery Box (Rare) items.
Mystery Box (Normal) Probability Information
Box Opening Cost: 10WALK
Item Name
Quantity
Probability
Mystic Stone
3
20.00%
Mystic Stone
5
10.00%
Mystic Stone
10
5.00%
Super Stone
3
30.00%
Super Stone
5
20.00%
Super Stone
7
10.00%
Normal Gear Box
1
4.00%
Energy Boost Stim Pack Box
1
1.00%
Mystery Box (Rare) Probability Information
Box Opening Cost: 20WALK
Item Name
Quantity
Probability
Mystic Stone
5
20.00%
Mystic Stone
10
10.00%
Mystic Stone
20
5.00%
Super Stone
5
30.00%
Super Stone
10
20.00%
Super Stone
15
10.00%
Rare Gear Box
1
4.00%
Energy Boost Stim Pack Box
1
1.00%
If you have any questions about gear items, please contact us through 1:1 help.
Thank you.