Hello, Holders!
This is Team SuperWalk.
This announcement is about the ‘Luck Stat Logic Adjustment’ and the ‘Independent Application of Item Acquisition Rate’.
1) The ‘Item Acquisition Rate’ will be applied independently from the ‘Energy Boost’.
Currently, the ‘Item Acquisition Rate’ is influenced by both the Luck stat and the ‘Energy Boost’. This has led to instances where the ‘Item Acquisition Rate’ could exceed 100%.
To prevent this, the ‘Item Acquisition Rate’ will be separated from the influence of the Energy Boost effect.
This separation will eliminate the irrationality of the ‘Item Acquisition Rate’ and allow us to offer the ‘Energy Boost’ effect in more diverse ways.
As the first content to provide the Energy Boost effect, we will airdrop one Energy Boost Stim Pack (Medium) on July 12th.
2) The logic of the Luck stat will be adjusted.
Various item contents affected by the Luck stat will be added during activities. With these additions, the Luck stat's logic will be adjusted to ensure it does not hold excessive value compared to other stats.
These two logic changes will allow us to offer more diverse content and convenience. Please look forward to it.
Below are the detailed changes.
Adjustment Date
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July 12, 2024, from 14:00 to 14:30 (UTC+9)
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The changes will be applied automatically without an app update.
Changes in Item Acquisition Rate<>Energy Boost Application
The Energy Boost will no longer affect the Item Acquisition Rate.
Current Application
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Item Acquisition Rate per minute = Item Acquisition Rate(Luck, options, Stim Pack, etc.) x (100% + Energy Boost)
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Example:
Item Acquisition Rate: +7%, Energy Boost: +30%
→ Item Acquisition Rate per minute: +9.1%
Changed Application
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Item Acquisition Rate per minute = Item Acquisition Rate(Luck, options, Stim Pack, etc.)
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Example:
Item Acquisition Rate : +7%, Energy Boost: +30%
→ Item Acquisition Rate per minute: +7%
Changes to Luck Stat Logic
The formula for the Item Acquisition Rate(%) and Critical Chance (%) based on the Luck stat will be adjusted.
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The Luck stat value represents the sum from shoes (attributes, options), Superz cheer squad, Stim Pack effects, etc.
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The effects of ‘Item Acquisition Rate’ and ‘Critical Chance’ applied with the increase in Luck stat will be adjusted.
Luck | Item Acquisition Rate (%) | Critical Chance (%) | Adjusted Item Acquisition Rate (%) | Adjusted Critical Chance (%) | Change in Item Acquisition Rate (%) | Change in Critical Chance (%) |
10 | 3.41 | 0.26 | 3.87 | 0.23 | +0.457 | -0.026 |
50 | 5.80 | 1.20 | 5.45 | 1.22 | -0.347 | +0.017 |
100 | 8.78 | 2.38 | 7.19 | 2.39 | -1.582 | +0.005 |
200 | 14.74 | 4.74 | 10.19 | 4.54 | -4.548 | -0.196 |
300 | 20.70 | 7.10 | 12.76 | 6.51 | -7.941 | -0.585 |
The acquisition rate of Stim Pack boxes will be modified to match the acquisition rate of item boxes (=item acquisition rate).
The impact of the Energy Boost effect on the points acquired per minute remains unchanged.
If you have any questions regarding the adjustments to the Luck stat logic, please contact us through in-app 1:1 Help.
Thank you.